Niagara Mesh Renderer Jitter

I was wondering what to do here to fix the jitter - its just a simple system to render a static mesh, attached to a skeletal mesh. When the character is stationary, there’s no jitter, but when theres movement or rotation, the renderer jitters like crazy. What can i do here? If its not obvious, the system is on the left shoulder in the pic

What you are seeing here is most likely motion blur.
Either you turn motion blur of globally (in the post process settings), or you try to generate motion vectors for your static mesh. To check if the motion vectors really are the issue, you can enable the MotionBlur visualization and check if you are getting any motion vectors from your attached static mesh.

Then you can try creating the motion blur manually. For example by feeding the OwnerVelocity into the motion blur. Here is a post as to how to set motion blur manually on particles:

That did the trick, thankyou so much for that !!- i had to go to the project settings and turn off motion blur there since the pic was taken in a level with no post process. Being a bit of a newcomer to niagara, I’ve been chasing this issue for nearly a month. Ill check out that manual method for sure