Hello there!
I am Nat, a long time lurker. I’m sure I’m not alone, but I’ve always been intimidated by the incredible work you all share here! (Which is why I’ve shied away from contributing) But I thought would finally put up the courage to actually contribute something to this awesome community
What started as a personal project to push my ability to create stylised fx further eventually became what I call my Interactive FX Demo, which significantly helped me stand out during my most recent job search. And I thought I would post it up here for people to take a look at and perhaps help others whom are/will be on the prowl for a job too
My motto in my work life is always to identify the step above what is expected of me and push for it. In this case, interviewers and recruiters expect to see a show reel for VFX applicants, so I wanted to go one step further and actually give them a game-like experience to play and view my fx in!
If you’re interested, you can download it here on my portfolio website: https://natanelapfel.itch.io/napfelfxreel.
The effects themselves are the ones near the end of my video reel here (the ones with my avatar as it’s allocated game at the bottom left ):
https://www.youtube.com/watch?v=S3DtbSwhHHM
The framework itself was put it together using UE4’s Blueprint and some basic C++. And of course all the effects were made using typical software and tools.
It’s by no means perfect (e.g. UE4’s time dilation node used on the slow time slider messes with the average FPS count), and something I will probably return to to polish up and possibly break down if it’d be helpful for you all!
Thanks for taking a look and I hope this is useful to some of you guys