NARUTO VFX made with unity3d

unity

#22

Ransengan!

#23

大佬大佬,我知道你是谁,膜拜一下~~~~~~~


#24

This rasengan looks amazing, how do you achieve that wobbly distortion effect when it expands? Do you do some vertex animation in the shader?


#25

Hi :wink: :wink: :wink:


#26

littletrcik
it s just a refraction trick :stuck_out_tongue_closed_eyes:


#27

Whooaaaa thats so cool, I need to know how to go about doing stuff like this, I’m still a bit of a noob lol


#28

大佬加我qq381898327:stuck_out_tongue:


#29

太厉害了,感觉这种卡通风格化的特效很难做。可以加个QQ吗?:heart_eyes:


#30

3Q3Q
305433336
:smiley:


#31

加了
:yum: :yum: :yum:


#32

the aura on Bushy brow sensei aka Guy, when he activates the 8th gate of death, how did you achieve such a seemless and perfect aura. Im really interessted


#33

create a perfect aura, i think the keyword is airflow, you need to add some low-transparency airflow around the effects (ground and air) to make the effect more full and powerful.
the first is the ground. On the ground, some air and waves can be made to spread, and then in the air, some smoke or wind can be made to make a stereoscopic effect.
finally, the particles are used to create some gravel and dust to add more detail.


p_04 p_05
In fact, this principle is very simple: vertex, edge, polygon.
the polygon means geometry, which is used to give the most basic shape of the effect. edge are lines that give more detail and beauty to the effects. the vertex is the stone, the light spot, sprayed by the particle emitter.
effects including these three points, and then add some airflow around, the perfect aura will be there.

as for layout. I refer to the NSUNS4(NARUTO SHIPPUDEN Ultimate Ninja STORM 4) and the Naruto Comics. especially the NSUNS4, most of the layout and effects I made according to it.


#34

thanks so much for the response, really inspired by how you did things!


#35

Looks fantastic ! Thanks for sharing some of your techniques in the community !
中国人才真的很强大 !


#36

Very Cool!Thank you!