My first vfx! - Ice Shard projectile

Hi guys!

The effect itself is tied to a skillcheck mechanic where the user charges the ability and has to release it (key release) at a certain time (visible by the lines turning orange on the hud).

I’ll gladly take your feedbacks! Enjoy!

Anticipation
withParticlesLaunch
FailChargement
FailIdle
trajectoireVFX

The impact also depends on the charge amount (1,2 or 3) of the projectile!

Impact_01
Impact_02
Impact_03

Full Demo here
https://www.youtube.com/watch?v=pViuv-miH0M

11 Likes

Especially as your first effect this is rad!! The exaggeration on the ice wall spawn really punches up the impactful feeling, great job. Keep it up :smiley:

Thanks! I’m glad you like it!

Wow this looks so good. How did you get the the dissolve shader to respond so well on timing? Did you code that?

Thanks!!! I used a dissolve parameter from the shader I created and I ajusted the value via the unity animator. I could (should) have used some code to change the value but it’s easier (for me) with the animation curves from the animator.