The effect itself is tied to a skillcheck mechanic where the user charges the ability and has to release it (key release) at a certain time (visible by the lines turning orange on the hud).
I’ll gladly take your feedbacks! Enjoy!
The impact also depends on the charge amount (1,2 or 3) of the projectile!
Thanks!!! I used a dissolve parameter from the shader I created and I ajusted the value via the unity animator. I could (should) have used some code to change the value but it’s easier (for me) with the animation curves from the animator.