I started my internship not long ago to learn more about VFX and I have been experimenting in Houdini and Unreal. Here is an explosion effect I have done based on a step by step tutorial that I have modified with suggestions from my tutor.
I am pretty happy with the result so far. But if you have any pointers or tricks to make it even better, feel free to comment!
You’ve got all the main elements in there: fire, smoke, sparks and debris! One suggestion might be to add scorch marks on the surfaces where the explosion touched, but otherwise now it’s just a matter of watching tons of explosion reference from videos or game styles you like and tuning your elements to try and emulate those - have fun!
Thanks!! I didn’t notice, but I was indeed supposed to have the scorch marks! I guess the blueprint was not at the right spot so it didn’t appear! Oops!
But yes I will have to experiment depending on what style I want. Thank you!!
One detail: You can ask yourself question about the “story” or logic" of the explosion. For example: If there is a huge shockwave on the ground (so that all the lower smoke gets pushed away like a nova), why isn’t the fire affected in a similar way?
I didn’t think of it that way!