I started my internship not long ago to learn more about VFX and I have been experimenting in Houdini and Unreal. Here is an explosion effect I have done based on a step by step tutorial that I have modified with suggestions from my tutor.
I am pretty happy with the result so far. But if you have any pointers or tricks to make it even better, feel free to comment!
Youâve got all the main elements in there: fire, smoke, sparks and debris! One suggestion might be to add scorch marks on the surfaces where the explosion touched, but otherwise now itâs just a matter of watching tons of explosion reference from videos or game styles you like and tuning your elements to try and emulate those - have fun!
Thanks!! I didnât notice, but I was indeed supposed to have the scorch marks! I guess the blueprint was not at the right spot so it didnât appear! Oops!
But yes I will have to experiment depending on what style I want. Thank you!!
Good job!
One detail: You can ask yourself question about the âstoryâ or logic" of the explosion. For example: If there is a huge shockwave on the ground (so that all the lower smoke gets pushed away like a nova), why isnât the fire affected in a similar way?