My attempts at creating Dota 2 Io

Hi! My name is Kasan but you can call me Pong. I am from Thailand and is practicing creating particle effect. I have been interested in recreating the character Io from Dota 2 for quite sometime, so I decided to use it as my reference.

If you are unfamiliar with Io the Guardian Wisp, it is particular in a way that it is entirely composed of particles. Here is what it looks like.

Here is my attempt in UE4’s Cascade. I skipped its ‘tentacles’ because I cannot quite figure out its movement mechanic.

All feedback are appreciated. Thank you and nice to meet you!