Hey guys! Quick question: Is there a way to add multiple Materials on a particle system ? Like, i use a few sub-emitters to pop some mushrooms meshes when particles collides and all the meshes appears randomly like i want because i added 2 other meshes in the renderer tab of the same particle system (like shown in the picture). But the problem is that all 3 of them have the same Material since it’s the PS’s material that is applied.
Here is the project i’m working on and you,ll see towards the end of the video that the mushrooms appears as i want but with the same material: