Mitch McClellan: Sketch #64

Heyo! I’m planning on doing a Jack-o-lantern loot box that explodes with evil candy that the player would then unwrap. I want to push my animation skills and keeping a clear visual hierarchy.

Current WIP:
Pumpkin VFX block in animation

2 Likes

I’m doing so retroactive progress steps showing my process so far.

First up, I gathered some references.

This one of a chemical reaction inside a Jack-O-Lantern was what really got my creative thinking:

I also collected some game visual reference, and turns out I gravitate towards liking Blizzard games loot box animations because I really like these,

From the Overwatch 1 Halloween event:

From Heroes of the Storm:

Then like two weeks ago, I was on a plane with my iPad and start planning out the effect with concepts of the different stages.

Also did some thinking about how I wanted to split everything up into quads and other meshes:

This week I’ve been blocking things out in Unity with a timeline, just getting all of my base elements in place. I did have some fun doing some squash and stretch on this old pumpkin model I have!

Pumpkin VFX block in animation

Got the method I want to emulate for the magic charge up from Augie’s post here

3 Likes