Greetings, I’ve been back and forth trying to find an elegant/efficient strategy for creating two things in particular in Maya (reference title of post). These two questions are in reference to the methods used by @Luos_83 in his first “Particle A Day Video” https://www.youtube.com/watch?v=DJGzvg99lus
Is there a way to create a vector field from splines in Maya? I’ve seen a lot of free resources out there that will give me Vector Fields, and I’ve create one haphazardly using the Unreal tool for Maya, but that requires an entire volume and gases and forces and whatnot (to my original testing). Really hoping to find something as user friendly in Maya as in the source video.
I’ve had nightmares trying to create vertex animations in Maya and translating that into a particle effect inside of UE4. Well, I’m still in that nightmare because I haven’t been able to do it even to this day - In the one time I did do it, I exported my animation into Houdini and wrestled around that program and a noob to eventually get the data to feed into the Unreal to get some resemblance of what I was going after. This was many days of me banging my head on the keyboard and now I’m reaching out to the community to get any input, tips, or resources you guys can provide.
If the easiest answer is just to move to Max… or even make a full migration to Houdini… then I will… but if there are other Maya power users out there with any experience in this department. It will be wholly appreciated.