Material Dissolve with Two Step

Hello Musho!
Firstly: make sure that you use textures that are power of two 2^n (1,2,4,8,16,…128,256,512,…).
There are a few things the engine/renderer does under the hood which

  1. works better with power of two
  2. only correctly works with power of two (like automatic mipmap generation)

512x512 should be enough detail in my opinion. I recommend lowering it in the texture settings as a great way to find the sweet spot between visual quality and size.

So my advice:

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