Hey all wonderful people!
I’m going to join the challenge this weekend, so going to post all my progress there.
My initial idea is to make a Sun Spear (like the name of my company :3) falling from the sky and hitting the ground with some holy/light energy impact. Will see how it goes
First iteration! Started with a ground splash:
Managed to wake up, so I can add some breakdown if anyone is interested how the effect is done.
I started with a simple gradient texture that I’ve curved with VectorToRadialValue in Material Editor:
Then I created a distortion texture to make this interesting shape:
And then I created another texture to get more color variation:
I’m really bad at modeling, though I tried making at least a placeholdery spear for the animation, so here it is.
Some basic scene and sequence setup + worked on the impact a bit more.
Next up, I will try to add some love to spear with vfx.
Did some additional lighting improvements. More work in coming days!
That already looks sooo great! The impact feels nice, and I love the look of the ground splash and how it appears
Thank you :3 Hopefully I won’t make it worse with all the polishing XD
Here’s another iteration! I added refraction, camera shake, hear wave and some fire (placeholder for now as I have to learn how to make a pretty one). There were plenty of other tweaks I did + cleaning up the project a bit.
For next steps I’m planning to add a trail to the spear and make it incinerate with time (as it’s sun spear xd).
Lately I’ve been a bit burnout, so didn’t manage to find enough motivation to follow up my work, hopefully it gets better and I can polish it up properly!
Also I follow with rather simple techniques, so not sure what would be interesting to show from the breakdown, though if anyone has questions then feel free to ask :3
I just realized that I screwed the timing on the splash from the previous one XD I knew I will break something
I tweaked timing and some values, but I didn’t have enough time to add everything I wanted. It was fun tho! And lots of awesome effects were created to congrats to everyone!
Oh I can breakdown one more thing.
For the decal I created this texture in substance separating it into Alpha, Emissive, Height and Normal map and then did some simple shader magic to make it look like on the video.
I also made a ash decal, though for it I created a simple shape of directional splash in photoshop and then modified it in substance to get cooler look:
Then even simpler shader for it as it’s just alpha with dark color.
Damn o.o that’s so awesome to hear! Thank you!
Awesome effect, well done!
This looks awesome! Thanks so much for sharing your breakdown as well