Magic Circle WIP

magic circle

Textures made with Substance Designer and rendered in Unreal.

Next I want to add some sparks, a spawn anim and maybe experiment with some other shapes (runes etc).

Inspiration:

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Hey there, neat start!

Here’s a tiny challenge for you, could you make it so the rune positions on the circles are randomized everytime? Kinda so it spells out something different each time you spawn it.

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Update

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Some progress:
Made a simple lightning effect and some smaller experiments.

I also tried out some sparks but I’m not sure how I want them to look right now so I imported them from the UE4 Particle Effects sample project.

Added the randomized runes (in the blue channel of the texture there are random runic texts and on each restart a random offset is chosen) @sifa

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Small update

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Added a flashing point light in the middle and experimented with the sparks.
Added a rotating helix thingy (used Vertex Colors and second UV channel for opacity).

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Update

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Opacity of the circles and runes uses a texture gradient now.
Included a star shape that spawns/despawns along a gradient.
Remade the tornado.

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Update:

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Experimented with timing, new tornado mesh and textures.
Added Niagara sparks similar to the Dr. Strange Portal Effect (followed this tutorial https://www.youtube.com/watch?v=gbQtzQsu_mM).