Limeslushie: Sketch #33

Latest Update:

Final:

Hey guys!
I will give this sketch a try , it’s a fun challenge. :boom:
For a start I will see how far I can go with this picture of my light in the kitchen.

Made a few meshes so far:


Thanks for watching! :smiley:

11 Likes

Update!

Started playing around in Unity.
I will try some different setups. Here is the first: :boom:

I made a few new meshes:

Projectile

Meshes

14 Likes

Update:

Thanks for watching! :black_heart:

6 Likes

I just started to mess around with VFX and really want to see how you managed to do that “curvy” trails. Can you do a breakdown?

Sure! I am using particles that have orbital and radial velocities. The bright tips are the particles. Then I use the trail node for the trails.

For the trail to go to the sphere I use an external force and then I have a force field setup like this:

I hope it helps!

2 Likes

Hey!

For todays update I added some anticipation. Mostly working on absorbing energy before firing the projectiles. Next step will be to add some impacts on the sphere that’s being hit.

Cheers! :grin:

1 Like

This helped so much! Thank you!

1 Like

Update! Added impacts. :boom:

I will put the final version on youtube for higher quality.

5 Likes

Final version up! Enjoy! :boom:

Some shots:

Cast Effect


Init Effect

Projectiles

Impact

Followthrough

Bloom is created by lowering bloom threshold so it glows without colors having to be higher then 1.
Ended up only using 1 texture.