This movie is fantastic! If you haven’t seen it, leave your desk right now and venture into the cinema
Careful there might be spoilers in here.
The Art Direction… Damn… some of those shots are just incredible from an Art Point of view. I’ll have to watch it a view more times, preferably in slomo to understand how they actually did some of those effects.
I’m curious as to how we can impement something similar in games.
Things like the Chromatic Abberation for DoF and Motion Blur are obviously something we can implement relatively easy.
The Half-Tone Post Process effect should be possible as well, even though it would need to be controlled in a clever way, so it doesn’t go nuts everywhere. It looks like they are mainly using it in shadowed areas as well as for Bloom.
The real question is, how can we add stylised, graphical elements like in this shot, in real-time, without making the player dizzy/overwhelmed? I think in the movie all of those motion-graphics and crazy background animations work really well, as the characters are relatively calm/still in comparison.
I’ll have to look for other refrences, especially of those last bits of the movie, but these kinda show what I mean:
The making-of articles i’ve found so far where these:
Any thoughts on this guys? Is anyone else as giddy about this art-style as me?