My career interest has been shifted to realtime graphics, so I wonder if there are any good learning materials for game effects such as tutorials for particles and related shadings.
I have found this one pretty good though:
I am a houdini and maya user for effects, learning unity3d these days.
Any comment and advice will be appreciated.
Thanks.
-min
Real time VFX imo are a bit more smoke and mirrors than pre-rendered however a lot of the skills and certainly the fundamentals should transfer quite nicely.
I’ve found @Sirhaian tutorials for Unity particles to be quite nice for getting a jump start into Unity’s particle systems for effects.
For shader application Makin’ Stuff Look Good is a nice jump into how to both write shaders, the basics of what a shader actually does to the hardware and some of the sweet applications of shaders in realtime.
Hope some of these help you get into it.
I only gave Unity specific ones as you said that’s what you’d be using but you can learn a lot from how other engines handle their FX as well