Doing something atypical, riding the nuclear wave - I’m going to try to visualize a stabilizing fusion reaction. Since we’ve technically never seen one with this model, I’m taking some creative license.
Thanks for the support!
I had less time than I thought I would have, but here’s some screenshots of my geometry:
Everything (including the fxMesh) is constructed from a single curve. The models I’m using are kit-bashed from olegushenok’s Sci-Fi Panels Vol 3 (cgtrader).
Each primitive edge of the curve gives me the position, length, and angle I need to conform each geometry panel, and I can choose which panel I want to use for each primitive.
This cross section gets copied and rotated around the origin into a torus shape, but not before ramping the width of each panel across the diameter of the cross section to close the gaps.
Each mesh uses vertex color to pack masks for the shader.
The smoke sim was done in Houdini, and imported into Unreal as a VDB sequence. Unreal’s new VDB pipeline is finally able to render really nice looking volumes in lumen without losing a ton of performance.