Job Found. Not Relevant Anymore.
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Niagara and Cascade, Shader and texture creation, 3D modeling, UV mapping, rigging, retopology, sculpting, destruction simulations, fire, smoke, water — you name it, I’m working with it.
I type at 65 words per minute. Yes, that’s a stat I’m throwing out there. How many VFX artists do you know who can simulate a fire in EmberGen and type fast enough to file a report about it? Exactly.
My goal is simple: to be part of a team that shares the hunger for innovation. I’m here for the challenge of pushing the limits of what can be done, of making visuals that aren’t just impressive, but unforgettable. I want to build, experiment, collaborate, and, at the end of the day, look back and say, “We made something awesome.”
While I might not have studio experience with Unreal Engine just yet, I’ve tackled numerous courses and gained a solid grasp of the processes involved. My background includes strong artistic skills in drawing, composition, and rhythm, and I’m quick to pick up new information. For the past 8 months, I’ve been living a life of independent study. Currently, I’m diving into Houdini and Unity, but my main focus is on making an impact with Unreal Engine.
I’m all about people. I thrive in collaborative environments, bringing positive energy to every project I’m a part of. I believe in working hard, but I also believe that the best work happens in a space where creativity can truly thrive. Let’s make that space together.
Portfolio: https://www.artstation.com/dimivfx
CV: CV_Dmitrii_Aksiutenko_RTFX_3D.docx - Google Docs
LinkedIn: https://www.linkedin.com/in/dmitriiaksiutenko/