I am at a loss here:
Im a 2d gameartist working on a game with a 2man team, me and the dev.
We use Unity and I am using Spine for animations.
Currently I am doing concepting, UI, animations and VFX.
I have limited understanding of Blender, Animate CC, and C#
The game is 2D (it was 2d isometric which was even trickier, but I talked them out of that) with a faked perspective.
Now I am making effects nd I am just using everything I can get my hands on.
- flipbook in animate cc
- flipbook in photoshop, then move it to spine to scale and fade
- animation in unity
- particle editor in unity.
Its a bit all over the place.
My question is:
- can anyone give example of a software usage/workflow for 2d VFX for sidescrolling type of game
- whats the best combination of tools for a game (for vfx). I dont want to make it too heavy.
I am open to learning software, so if a certain type of software is the way to go, ill take it