My name is Ryan Blanchard. I am a technical and vfx artist at Artcode Inc., a startup in Vancouver. We're in beta and soon to launch Speed Freaks, a Warhammer 40k game for iOS. For my VFX work at Artcode, I am using particles, sprites, custom scripts that generate meshes and lots of custom shaders.
I have 16 years of experience as a tech and vfx artist. I've also been an environment artist, technical animator and lighting artist.
I started at Bioware where I worked on Baldur's Gate II, BGII: Throne of Bhaal expansion pack, Neverwinter Nights and Jade Empire. At EA Blackbox I worked on four Need for Speeds: Underground, Underground 2, Most Wanted and Carbon. At Ubisoft Vancouver I worked on Academy of Champions and Pure Futbol and I've worked at a few other studios for shorter periods. I've published 16 asset packages on the Unity asset store.
Outside of games, I've been an electronics technologist and electrician. I learned to program as an electronics technologist before I worked in games and I still use those skills today.