Hi all !
I need your help about a thing I’m wondering about for days…
I have to create a ball , an inflated ball , kinda soft , kinda draped, like in the picture. It’s floating , and a pretty slow draped movement on its surface move slowly.
BUT.
I’m searching for the best way to do that. For sure , I could make it with clothing simulation, but first , I don’t know how to do that, and as many people told me , it could be a nightmare in terms of polygons number etc…
So , I’ve been told that there is an other way , the WPO shaders.
As I saw here : How to make a water ball in unreal , a soft deformation of the mesh could do the job , but having the draped effect would be better , of course.
I don’t know where to start… In the link , one member posted a picture of nodes , but it kinda small lol.
And more of that , I need your opinion about the best way to do such an effect like that.
Thanx a lot