As exporting RBD from houdini to UE4 sucks I want to fracture my objects in Houdini and import as chunks of destructible mesh in UE4. But I failed to import them. Can anyone tell me please what should I do with my exported fbx chunks to be imported correctly.
I’m hoping to do the same. Did you ever figure out how to do this?
The static fracture export tool in the gamedev toolset will create a container for each chunk. It expects packed primitives.
Can you give more details about why exporting rbd from Houdini to ue4 sucks? We have multiple options to handle the process.
I have a question about exporting to Unity. I will be grateful if you can help me.
How to export animated mesh (simulations) to Unity so that it contains animation?
I’ve seen how it’s done using Vertex Animation in UE4, but I do not know how to apply it to my task in Unity, I currently have weak knowledge of this tool.
One more question.
Is it possible to transfer material from Houdini to Unity, as does UE4.
Thanks for your time.
It works the pretty much same as Unreal, just follow the instructions on this page for the parts that differ.
Thank you very much. I will try
I do not know how I did not find this article before.
And thanks to @mikelyndon for the article