I really want to have a sound to play every time a Particle is emitted

What I would like to do is Have a sound play everytime a particle is emitted in Unity. I will Preface this by saying I am very new to Coding in General but I can usually figure things out. What I have for code so far is:

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Tower : MonoBehaviour
{

[SerializeField] Transform objectToPan = null;
[SerializeField] float attackRange = 10f;
[SerializeField] ParticleSystem projectileParticle = null;
ParticleSystem TurretGun;

Transform targetEnemy;



// Update is called once per frame
void Update()
{
    SetTargetEnemy();
    if (targetEnemy)
    { 
        objectToPan.LookAt(targetEnemy);
        FireAtEnemy();
        
    }
    else
    {
        Shoot(false);
    }
}

private void SetTargetEnemy()
{
    var sceneEnemies = FindObjectsOfType<EnemyDamage>();
    if (sceneEnemies.Length == 0) { return; }

    Transform closestEnemy = sceneEnemies[0].transform;

    foreach (EnemyDamage testEnemy in sceneEnemies)
    {
        closestEnemy = GetClosest(closestEnemy, testEnemy.transform);
    }
    targetEnemy = closestEnemy;
}

private Transform GetClosest(Transform transformA, Transform transformB)
{
    var distToA = Vector3.Distance(transform.position, transformA.position);
    var distToB = Vector3.Distance(transform.position, transformB.position);

    if (distToA < distToB)
    {
        return transformA;
    }
    return transformB;
}
            

private void FireAtEnemy()
{
    float Distance = Vector3.Distance(targetEnemy.transform.position,
       gameObject.transform.position);
    if (Distance <= attackRange)
    
    {
        Shoot(true);
    }
    else
    {
        Shoot(false);
    }
}
void OnParticleCollision(ParticleSystem colliderForBirth, AudioSource birthSound)
{
    Collider birth = colliderForBirth.GetComponent<Collider>();
    if (birth)
    {
        birthSound = GameObject.Find("TurretGun").GetComponent<AudioSource>();
        birthSound.Play();
    }
}

    private void Shoot(bool isActive)
{
    var emissionModule = projectileParticle.emission;
    emissionModule.enabled = isActive;
}

}

And when the Gun is firing I want the sound to be I guess basically attached to the Particle being emitted .

Any help would be greatly appreciated.