15.12.2024
Hello everybody, I rebuilt the app from the ground up, made it open source and added a few new features and enhancements.
Through out the years, roughly 800 people have downloaded the app. I believe this is the post that gave it the most traction. Thank you so much!
Here’s the new Gumroad link:
And here’s the repo:
2019
Hello,
I was trying to find an app that would take your image frames and generated a complete flipbook for you in the matter of seconds because I hate the tediousness of setting them up manually.
Sadly I couldn’t find such app so I wrote my own in Java.
Let me introduce you to my flipbook maker called Frame Surgeon!
Please let me know your feedback, any concerns, suggestions or if anything like this already exists.
I’m going afk at the moment of posting this but I’ll get back and answer any questions.
DOWNLOAD HERE (link edited to Gumroad link):
PS: I wasn’t able to - for the love of all gods - implement a progress bar (This is my first app ever.) But give it up to a minute, you should be able to tell by the “Create” button. It shouldn’t get stuck, so if you see the button is pressed it’s working.
Thanks
I hope this lil tool will save yall some time.
Hi and thanks.
Yeah ive found out about it like a day after ive posted this and it’s ok. It may be the only one besides mine? Google is empty.
However im already working on resizing options, solid color removal and animated gif export and still keeping it all “set once and repeate” for the speed of work.
Edit:also mine is in java so any os can run it
Oh wow.
Yeah looks like mine’s just a Lidl version of that.
Still can’t use it on Linux native and I haven’t tested it yet through wine but I’ve seen a video.
Though I think my program is and will be developed under a different mindset of having to do tons of stuff very quick. For things not just if you want to make flipbooks or sprite sheets but also if you want to just resize 100 photos or make background transparent. Or having decided all your textures need to be scaled down by half. That kind of stuff.
With as least amount of click as possible.
Thanks for the reply.
Keep it up!
My first iteration was also java based IIRC, biggest hurdle I hit was loading & saving all the different file types for images as well as their variants which was super difficult when various file types support various bit depths and options.
Let me know if I can ever be of any help.
Though I’m quite confident in this but please, let me know of any bugs asap.
No progress bar because I just tried everything but I’m clearly missing something. It not work .
Next plan is for the far far future:
.vtf (valve texture format) support which means writing my own readers and writers of the format for java. Would be handy having before Alyx comes out with Source2 but I need more time.