Hello, I saw this beautiful electricity effect from Zenless Zone Zero, and trying to duplicate it.
I tried to duplicate with texture noise scrolling to a mesh, multiplied with just (0,0,1)
it kinda works, but since it is not local space, it just moves to one direction.
Any suggestion to achieve this effect would be a lot helpful!
I think they might have actual mesh strips that they animate for this.
Seeing as this needs to work on mobile that would be a good way to keep overdraw low.
I have not touched Unity for very long so I can’t say for sure, but there is some possibility that it uses VAT to animate the lightning geometry. Technically the vertex offset animation/WPO can be handled with pure math in material, but that can get a bit fiddly.
What Jukerlaw said, in Unreal Niagara this is best handled by Ribbon Renderer. You can adjust the noise or orbital movements very easily.