So this is my very first post here so I apologize if my thoughts are a bit unorganized. I’m wondering how one would create Animated UI VFX in-game. I have a bit of experience making few effects in Unreal and more so in AE. I’m trying to figure what the best ways to create mobile game UI VFX would be. I know with Unity it seems fairly easy for sorting to have UI and Particles stick to the camera as well as have some sort of dedicated particle system in the 2D UI Canvas. For Unreal thou seems like there is less support on this and only third-party add-ons to allow some kind of dedicated particle system in UMG. The one thing Id like to avoid/solve is similar to this person post in the Unreal forum.
The second part to this is trying to figure out the best ways to animate illustrations in UI similar to the artist( Woodorl Kim ) (https://www.artstation.com/wdkim) I see he uses AE animations as a guide to animate in-game, but how would you animate the pngs? Like the crests and wings in his “Defeat” animation. Not sure if there is like some sort of skeleton for images? Again I think Unity is pretty easy when it comes to 2D configuration,but Im unware if Unreal has something similar. The other thought I figure even in “2D” mobile games flipbooks are super limited so that maybe out of the question.
I’m more looking for solutions in Unreal as Unity already seems to have alot of video tuts on its UI capabilties and VFX, but Unity answers are still helpful. Also does anyone know any UI VFX Superstars to look for reference?