Hey y’all. I’m new to VFX, but I had a really cool idea for a game I’m making. You’ve probably all (or at least one of you) played a pokemon game in the past.
In Pokemon Alpha Sapphire, they use a shader on the pokemon Kyogre, when he turns to his primal form. What would I do to remake this?
I would like to know that as well. It looks as if there’s a sphere in the center of the body that stays fixed, but since I’m a little new to this, I’m not sure how it works or how it can be made…
I was curious about what shader you’re looking for (I’ve never played a pokemon game tbh ), and I found this reference: https://youtu.be/bwNmp6RoWUs?t=333
Are you trying to recreate the shader on the belly/bottom jaw area?
A simple version would be a color gradient mapped to fresnel.
If you want more details on the inside then maybe parallax offset, or a second mesh inside with flipped normals? “galaxy” shaders like this one have a similar styling.
Assuming you’re talking about Kyogre’s “orange light”, that could easily be accomplished with a fresnel, masking it with a texture for the blue areas, just applying it to the white bits.
Yeah, that was the one I was talking about. I want to know how the “belly” shader can be made. Also, I checked out the Galaxy shader, but I’m not sure how to change it to the Kyogre shader.