How to unbind particle from the camera completely

Hi guys,

trying to learn Niagara first time. A very simple thing, I want my particle to lay on the ground. In Unity I just set start rotation and position, a bit hardcody but works.
Here I found SpriteFacing module, but it isn’t working completely as I expected. Can someone tell me how to just nail this particle in one position without any reaction to the camera?

2021-07-23 16-10-10_1

Sprite alignment also needs to be set to custom.

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Go to Sprite Renderer
Then There will be an Option Called Facing Mode, Change it to Custom Facing Vector
Then change the value of SpriteFacing Module

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