How to unbind particle from the camera completely

Hi guys,

trying to learn Niagara first time. A very simple thing, I want my particle to lay on the ground. In Unity I just set start rotation and position, a bit hardcody but works.
Here I found SpriteFacing module, but it isn’t working completely as I expected. Can someone tell me how to just nail this particle in one position without any reaction to the camera?

2021-07-23 16-10-10_1

Sprite alignment also needs to be set to custom.


Go to Sprite Renderer
Then There will be an Option Called Facing Mode, Change it to Custom Facing Vector
Then change the value of SpriteFacing Module

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