Hello rtvfx people, first time poster here!
I’m following a tutorial (link below) and everything is working nicely,
however I’m having a bit of trouble recreating one of the textures in there, the flow map.
I tried to replicate it in after effects and substance designer.
My approaches were based on some ridged noise with a strong wrapping effect, because that’s what I think it resembles most.
So far I didn’t get any good results and it always comes out looking completely different.
How would you approach this?
The tutorial: Lightning effect with unity custom data