How to recreate Chrono Trigger Portal Effect with UE4 Material?

Hi

I’ve been slowly learning UE4 material blueprints, and i’ve been wanting to make an effect like this.

https://youtu.be/2dz5IWuMv-w?t=295

Not even sure what to research. Sphere masks? Absolute world position?

I want to have the teleport effect show up like this, but also mask a 3D actor, not revealing a texture like i’ve seen in certain tutorials.

Any suggestions where to start looking or thinking about would be much appreciated. Thanks

I think your referring to stencils, which can mask Characters / backgrounds like this

Check out maybe Kevins sketch entry for portals. It’s unity where I think a stencil is used… but same shader principles apply in unreal. I believe there is a breakdown on Kevins youtube as well somewhere if I remember correctly.

do you mean using the stencil buffer? I’m realizing this is probably more of a UE4 forum kind of question. Thanks for the response though

I moved your topic to UE4 help.

If it is purely spherical, try using a masked material and clipping the pixels that are either inside or outside the portal.

If it is flat, or has a different shape, try looking into the depth buffer.

thanks, i’ll look into these terms