Hello, i use burst spread for making particles burst out of circle with Strenched billboard and strength scale -1 like this
But in this case texture i use losing the originally shape.
How to get the same result but using another method? Maybe I am mistaken at all in my reasoning. Thank you.
What changed to make the 2nd image work differently?
β note you need non-zero velocity for billboards to grasp a vector for aim. usually this can be achieved with just Start Speed : 0.005 so the motion is very small
Render Alignment has options
|View|
|World|
|Local|
|Facing
|Velocity|
there are new concepts I have not dove into, i am not sure how they work (yet)
|Freeform Stretching|
|Rotate With Stretch|
View velocity can be useful β You may also need to partner it with a quad :
Render mode > Mesh > Quad
This can be required to make a plane behave like throwing cards out in an arc.
Also note shape modules are not unified with respect to βdirectionβ; I canβt recall which but be mindful cube emitter, circle, lineβ¦hemisphereβ¦ they all may eject billboards with different concepts of βfrontβ β Start Rotation can help that
3d start rotation + velocity aligment