Question-Man here: Is there a way to make my material ignore the seam of a diffuse texture… ? I made a dissolve shader in UE4, but the problem is that the model’s texture wasn’t made seamless. As such the noise textures i use for the dissolve highlight the seam.
…Without having to re-do the texture (the artist that did that before isn’t there anymore)?
This is what it looks like: https://giphy.com/gifs/fxOett1SeLdUZ0A0H6/html5