Question-Man here: Is there a way to make my material ignore the seam of a diffuse texture… ? I made a dissolve shader in UE4, but the problem is that the model’s texture wasn’t made seamless. As such the noise textures i use for the dissolve highlight the seam.
…Without having to re-do the texture (the artist that did that before isn’t there anymore)?
if your object is moving while it’s dissolving you cant use a projected texture because it’ll look like it’s swimming as it moves - so you can just use a second UV set to unwrap your object for what you need without affecting anything about the way it’s been textured.
Thanks a lot. I was askng myself if i was too dumb to understand what i’ve been told, lol. Anyway thanks again, will follow what you poivided and update the post if i find a solution.