Mkhize
July 3, 2024, 12:12pm
#1
Basically the gif above. I know how to move particles along a spline but not sure how to have them attracted/seem like they’re attracted by the spline end?
Help would be appreciated, thank you!
Niels
July 3, 2024, 12:13pm
#2
Spline Location Mini Tutorial
[image]
The intention of these mini tutorials is to have easily searchable reference for implementations of some of the newer (or altered) features in Niagara.
The goal of the tutorial is to spawn particles along a predefined spline.
[SplineLocation001]
You can find the spline location module inside of the VFExtra pack
Step 1.
Make a new blueprint, add a spline component to the blueprint, save and add to the scene.
[image]
Step 2.
Make a new particle …
for 4.27 but the method hasn’t changed much
Also
This week, I took a small break to work on some more technical stuff. Currently, Unreal Niagara does not support using a spline input on GPU particle emitters, so I’d figure I was going to try to make it work. This can also be done with user parameter and some blueprint, but I wanted to do most of the editting work in Niagara. Here’s my result and how to achieve it.
[example1] [example2]
Since this is not a tutorial about using splines in Unreal, I’m not going to focus on that, but I personnal…
In case you want a version that works on gpu
Mkhize
July 3, 2024, 2:46pm
#3
Nice, thank you! But for what I need it to do it kinda goes wonky, it’s exactly what I need too just way too large. Maybe I’m missing something?
Under Particle Spawn it works great but not the result I’m looking for
Niels
July 3, 2024, 8:54pm
#4
Likely a local space- world space issue