How could I adjust the property of all particles over the loop duration of the emitter?

Basically, I have sprites that individually get smaller over time, but I want them to globally increase in size, such as this example:

(I achieved this using LoopedAge, but ideally I want to have finer control)

You can use normalized age from the emitter itself or the system if needed.
Alternatively, you can just set a user parameter call it global scale and multiply it with any particle or mesh’s scale/
Can you explain what you mean with more finer control?

Nevermind, I managed to find a solution, I just needed to change the curve index in the “Scale Sprite Size” from the NormalizedAge of the particles to the NormalizedLoopAge of the emitter.