this might be a stupid question but is there a way in unreal to get a dark red emissive instead of light orange emissive?
As soon as I put some emissive values, red becomes orange. I want something more like the laser on the right
Heyo,
Not a stupid question at all, more of an unreal-being-an-ass thing.
If you want red emissives to have a white center like other emissives, you wanna change the saturation to something like .975. You can probably go higher, I generally go for .975 to be safe.
That works great! The center is now red but the glow is still orange. Do you know how to get dark red instead?
This is great. Thanks!
Thereās generally no such thing as dark emissive, what are you seeing is very low values of emissive layered over a black background. if you were to change the background it wouldnāt be ādark redā.
What you want to look into is modulate blend modes/materials, this allows you to ādarkenā your translucent emissive. th is essentially multiplies your emissive colour value below 1, with the scene colour.
Try a hue between 355 and 359, like cyberafterlife already wrote, a saturation slightly below 1 and you should get a white center with a red glow. H, S and V correlate and the texture will have a strong impact on the result, too.