Final work:
References:
For activation:
I started working on the initial effect.
It’s like starting an old motor, but for engine and faster:
Currently it’s a prototype. I will work on the details, dimensions, and speed at the end.
Made it shorter and faster, also start flashes are softer now
Also I have and idea to make it spiral according to new references:
Added flashes like in first reference and violet spiral trails
I take ship from here:
BTL-S8 K-wing assault starfighter by lightwarrior is licensed under Creative Commons Attribution
Next step is demo-scene. I will use this tool for creating starbox
Hey Hovl,
This really looks brutal and menacing, great job!
I only get a bit of an irritation by the menacing thorny spikes shooting out to the sides.
Don’t get me wrong, they are a very significant element to give the effect its character and they look very good, I only get the feeling they move too fast and/or live to short.
Eg. If they wouldn’t die that abrupt, still have their brutal appear, but have kind of a bit slower gradient fade from source to tip while being slowed down. Kind of keeping the accent they have, but reduce the popping character a bit on the disappear part… just so the eyes can look at it for longer without getting fatigued too quick but keeping the aggressive character…
But this might be a bit nitpicking here . Overall I really like the effect a lot!!
Hi, thank you for advise. I have already tried that you said, but it will be worst. My goal was maximum realism (in the sense of game realism) and slower dissolve ruins this effect. I experimented with speed and comes to the conclusion that it is the most eye-catching speed. You can’t fully catch these flashes so you need to look more. Even I, as the creator of this effect, spent a lot of time just staring the effect