Hovl’s Sketchbook

Hi. Sometimes I want to share my VFX work and the process of their creation. So I’ll post it all here :wink::grinning:











126 Likes

Bamboo leaves for next effect
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3 Likes

Was going to ask if you worked on spellbreak before seeing the reference :grin:

That’s some great stylized effect you have, it’s very close to the original one,
i would even say i prefer your colors and motions, good job !

No. A man from one company asked me to show how to make such an effect. I made this effect from scratch in 4 hours demonstrating it online. And then his company bought this effect from me. And thanks! :smile:

1 Like

I want to recreate this buff from PW in Unity image
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Making trails


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I’ll make a gif when I finish.

14 Likes


Without post-processing:
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With post-processing:
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5 Likes

New VFX. No reference…
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I created this magic circle using Quilts + Photoshop


https://www.incendia.net/wiki/index.php?title=Quilts

11 Likes

variation can make a good effect great.
Try making some of the legs longer and some shorter.
VariationExample

Besides that it’s a great effect, good job! :smiley:

2 Likes

Yes, it’s better.
a b

2 Likes

Finished!

5 Likes

Can I see what model you are using? Is the smoke using a spherical model or a map?

This is a sphere with bumps + Shader with custom lightning.

I’m curious。Can I see your a sphere with bumps model in 3dmax and your shader?

I won’t show the shader, only the model.
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Sometimes the effect can be done in a couple of hours, and sometimes it takes a few days … I spent the whole day writing a flow shader. I did it in different ways, for example: lerp(flow _map.rg, i.uv). After all attempts, I came to the result the easiest and best way to do distortion in this way: ((flow_map.rg * i.uv0 * _Distortionpower)+i.uv

1 Like

What do you think about this effect? Is it normal?

6 Likes

My portal FX. Portal model made by KumaBeer!


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7 Likes

Another magic portal.
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6 Likes

wow , nice work. I like it.