Hi. Sometimes I want to share my VFX work and the process of their creation. So I’ll post it all here ![]()
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Hi. Sometimes I want to share my VFX work and the process of their creation. So I’ll post it all here ![]()
![]()








Bamboo leaves for next effect

Was going to ask if you worked on spellbreak before seeing the reference ![]()
That’s some great stylized effect you have, it’s very close to the original one,
i would even say i prefer your colors and motions, good job !
No. A man from one company asked me to show how to make such an effect. I made this effect from scratch in 4 hours demonstrating it online. And then his company bought this effect from me. And thanks! ![]()
I want to recreate this buff from PW in Unity 

New VFX. No reference…

I created this magic circle using Quilts + Photoshop
variation can make a good effect great.
Try making some of the legs longer and some shorter.

Besides that it’s a great effect, good job! ![]()
Yes, it’s better.

Can I see what model you are using? Is the smoke using a spherical model or a map?
This is a sphere with bumps + Shader with custom lightning.
I’m curious。Can I see your a sphere with bumps model in 3dmax and your shader?
I won’t show the shader, only the model.

Sometimes the effect can be done in a couple of hours, and sometimes it takes a few days … I spent the whole day writing a flow shader. I did it in different ways, for example: lerp(flow _map.rg, i.uv). After all attempts, I came to the result the easiest and best way to do distortion in this way: ((flow_map.rg * i.uv0 * _Distortionpower)+i.uv
Another magic portal.

wow , nice work. I like it.