Hi my Name is Nicolas,
I’m from germany and I started a Company about 2 Years ago we are working on a some would call it “Hearthstone Rip-Off” others would say CCG. :'D First of all I wanted to thank the amazing Jason Keyser for leading me here with his Videos.
Now to my problem:
As a digital CCG demands we need particles and animations for our player feedback. And I already did some, but I feel like I’m not getting any further. I think the reason is my lack of technical knowledge. For Example I can’t even imagine how Luke Mason did (Ice Spell WIP - Luke Mason's Sketchbook) something like the ice in his post.
And then there are things like Vector Boxes, or making something spawn in a shape (ErbGameArt’s Sketchbook ice spikes) that isn’t given by Unreal, I can’t get a hold on.
So are there any general knowledge tutorials or mentor-ships that some one thinks are worth getting into?
It feels like in 2D and 3D right now, where at some point you just need to learn something fundamental, to get somewhere new. So you will be able to comprehend that what is needed.
Thanks to everyone who reads my post and thank you even more for the answers I might get!