I’m currently having an issue with Cascade Mesh particles and blueprints.
I have a splash effect in cascade using a mix of gpu particles and then a mesh particle (which is a vertex animation) - this all works fine when placed in a level and triggers correctly and only loops 1 time as I want.
When I trigger this from a blueprint however, everything in the effect works as expected EXCLUDING the vertex animation mesh particles. Which don’t appear at all.
[Spent some time trying to debug, changing bounds, changing scale of the mesh, turning on local space, and see if its being spawned just not at the location expected - but it doesn’t seem to be spawned at all]
Wonder if anyone had encountered this issue themselves specifically with Cascade - Mesh particles (Using a vertex animation) - and then triggered via BP
Any thoughts welcome