Thrm-EX from Arknights. I made this fanart for practice real-time explosion.
I made main-explosive textures through Houdini pyro and I modeled the 3D model by parts with blender and I took the model to Houdini and fracture it into RBD simulation.
After uploading the video, I discovered some things that need to be fixed, but I’m just going to wrap it up here so I can move on to something new fx works.
short resumed WIP for Sunset.
The reason I stopped working on this piece in the middle was because I participated in two community challenges in a row during production.
Now I’m going to pull it back out and finish it this month.
Currently I’m working on the climax phase, and as soon as I’m done, I’ll upload the full sequence shot and start a new one. :>
Finally, I’m going to wrap up this sketch at this point. As a reminder, this is an FX sketch based on a character designed by Porforever. and I created this VFX fanart by imagining the combat abilities she could use on her lonely journey filled with war and blood. https://www.artstation.com/porforever/albums/6306967
My main experiment for this FX Sketch was to do a Cloth Simulation in Blender and then spawn it many through Niagara Geometry Cache Renderer to decorate the Ambient Environment.
The Geometry Cache Renderer is still limited by poor parameter binding support, but I think there are a lot of possibilities. so I’m looking forward to future updates.