Hi! I always thought about how those things are made

I recently started learning Unreal Engine and I would love to create something similar, but I was wondering if I could create such a thing with UE Niagara what do you guys think? is the Tomb Picture just a big cylinder with a shader on it and the dragon mounts just a shader on a mesh or what do you think, how are those things made by your view on it?


I mean, you could make those using Niagara, sure. But why waste the tick cost if you could simply animate it on a static mesh?

by performance, I was thinking that Niagara would be heavier than a simple mesh and shader, thanks for the reassurance :slight_smile: