Here's how to open Cracks, Fissures or Holes on the ground in Unity URP

VFX_GroundCrack_preview03_GIF


This is an awesome technique that uses a custom configuration of the stencil buffer to render holes on top of other 3d objects. Shame that Shader Graph cannot control the stencil buffer. Yet? Anyway, love it!


Here’s how it’s done:

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Thanks for sharing! I appreciate all the time you took to put this together :slight_smile:

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That’s a really cool effect! awesome work

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漂亮,这个可以的,学习学习。可以用到我最新的练习作品里

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Thanks Travis, appreciate the luv :slightly_smiling_face:

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Hello. Thank you for sharing this helpful information!
I tried to do the same effect and ran into some difficulties.
Firstly, the whole floor object became translucent after adding it to the SeeThrow layer.
Secondly, in the Game tab, only a large spot light is displayed in the place where the crack is.
Can you suggest how to fix these problems?

Thanks!