Help with shader please😅

Hey I was making a styalized fire shader in unity but I got this and I can’t find out what is



going on
I like some help any is appreciated!!!

Following the shadergraph and looking at the shapes I assume that you add the green shapes without properly masking them (clamping och using saturate for example).

I am suspecting that negative values sneak in somewhere in the node chain that you can’t really see in the shader graph… But that is just a theory.

If you can post some higher resolution pictures of the shader graph where you can properly see the names of the nodes you are using (some are hard/impossible to read) it would be easier to help you.

Hey I clamped it and now it’s working thank you very much

And if you have any tips/advice for vfx that would be appreciated