[HELP-UNITY] Alpha Clipping works on shader preview, but not on the effect itself

yes custom vertex streams
Shuriken can have custom numbers/random numbers or graphs that talk to the shader and drive things that animate across the particles lifetime

i did a basic outline here

and here I found a video that breaks down what to do further for more uses and more vairables.

i’ve never tried to exhaust the custom data module, IIRC 8 is the max variables you can control

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