Harry Alisavakis' Sketchbook

Small scene inspired by the last season of She-Ra and the Princesses of Power

shera_portal_opt

2 Likes

Boss attack VFX, somewhat inspired by Megaeraā€™s attacks in Hades

boss_attack_1_opt

5 Likes

Bow attack VFX :bow_and_arrow:
bow_attack_1_opt

4 Likes

An experiment using smoke flipbooks and my custom VFX master shader! :cloud:

smoke_explosion_2

1 Like

More work with fire :fire:

ring_explosion_opt

1 Like

Put a spin on a BFG effect :smiley:

Plasma blaster model from: https://sketchfab.com/3d-models/mi-214-plasma-blaster-87885feadcdb4fc4b82b971cdfd01d7a

bfg_1_opt

A stylized explosion for a thing Iā€™m trying to make :smiley:

stylized_explosion_opt

4 Likes

Apparently itā€™s been more than a year since I last posted :sweat_smile: Life got in the way but I wanna slowly work more on VFX. For now, Iā€™m sharing here all those I neglected to share :sweat_smile:

Anime style punch VFX:
anime_punch

Recreation of the Black Hole from Solar Ash Kingdom trailer:
SAK_BlackHole_1_opt

Fire projectile inspired by Spellbreak:
fire_projectile_1_opt

Frost projectile in a similar style as above:
frost_projectile_1_opt

Stylized lightning explosion VFX
:Lightning_VFX_1

Simple, MOBA-inspired projectile:
simple_projectile_1_2

Some stylized muzzle flashes:
muzzle_flashes_1

5 Likes

Man, I really love the looks of the air/dust being pushed away from the center <3.
Do you mind sharing how you do it? Or maybe linking some resources.

Iā€™m starting on VFX and I donā€™t have much experience in CG in general.

Thanks so much! Iā€™ve done a breakdown of that effect, hopefully it will help!

Oh yeah, I read this one! Thanks for writing it up :slight_smile:

Though I meant this one here: Harry Alisavakis' Sketchbook - #47 by HAlis
Is it kind of the same process?
Iā€™m still getting the hang on how to use the forum and reply to specific messages hehe ><

Ah sorry - I misinterpreted to what effect your were replying :sweat_smile: but the approach on this happens to be similar to the one in breakdown; itā€™s an expanding cylinder mesh with a dissolve material. I believe itā€™s using worley noise (cause thatā€™s the best noise to use for this style) and my custom VFX shader that uses custom vertex streams from the particle system to guide the dissolve of the texture. This older tutorial series should give you an idea as to how to approach a VFX shader like that: https://halisavakis.com/my-take-on-shaders-vfx-master-shader-part-i/

1 Like

It was just recently that I got to know shaders could be coded like that. I always thought every shader/material was made using some sort of Shader Graph hahaha.

Anyway, thanks for dropping it here. I will sure remember it when I get into making more robust shaders!