So I’m using a color gradient as a color lookup table to tint some black and white textures, but I’m getting a single pixel from one side wrapping around to the other, which is giving me some weird results when I hit pure black in my black and white textures.
I have my gradient to clamp on X, and there’s no issue with the gradient in photoshop. Is there a way to correct whatever the engine is doing to my gradient? I’ve tried setting the compression to High, changing the Filter types, the Compression settings, and just about everything else. My gradient is 1024x4, Compress Without Alpha is checked, and my Texture Group is set to Effects.