Hi guys! I need your help again.
I have to make gas explosion fx in UE4.19 (cascade is preferred).
My challenge is make smooth ignition of gas from spark collision point to edge of gas cloud in real time.
For example like this https://www.youtube.com/watch?v=DlV4FmP7me8&feature=youtu.be&t=34
I’m not so good with blueprints, so all my ideas are spawn several actor with gas particle systems and set collision or trigger. When the spark reaches trigger, it run explosion. And this explosion run next nearest trigger and etc. until all trigger get work.
It seems to me- this example use similar logic https://www.reddit.com/r/unrealengine/comments/9nrt0p/poison_fire_explosion/
But it will be not smooth and collision isn’t reliable in that case I think.
What can I do? Any idea?
Thank you a lot for your advice!