hey everyone,
I wanna share with You some of my projects I worked during learning Houdini,
these are not renders but flipbooks straight from scene viewport;
I’m going to put here more in the near future
These are cool! I really like the point-cloud one, but I’m not sure I understand what’s going on in it—what causes the particles’ paths to diverge and get all swirly?
thanks man, these particles sample data from other geometry(points data) and this other geo is not visible but stores velocity data on points - so You can shape your geo how You want and velocity also, then particles use pointCloud function which returns any data You want -in this case I use velocity- then I add velocity to current velocity of particles and voila