The last one is player healing. I only focused on the “mechanical” aspect of the particle itself.
My goal is to swap the rotating particles into some great-looking trails like those from Shannon’s post and change the shader for the pluses so they emit some light when pulsating
I FINALLY DID IT!
Thanks to Simon’s reply on Twitter I finally managed to create a shader for a stylized fire effect
I did some tweaks and added a simple gradient
This week’s progress comes with little fewer particles and more questions (I guess?)
I did some tinkering with the fire shader so now I can apply my own mask and use it as a status effect on the camera or some flat objects etc.
Remade shader for healing effect. Little dings are now cute and healing pluses are bright
The only part missing for healing is a trail.
So far I have made a basic texture (ugly texture tho. ) and a panning shader
I will work on mesh and timing in the next couple of days
Also, I created a whole new particle for punch. Probably have to redo some textures and fix the gradient ratio