Hi everyone. I created a fire simulation in Niagara using a flipbook. However, the fire does not collide with a static mesh placed above it despite adding a collision module and playing around with the settings.
Using the normal default sprite material in Unreal results in collision as desired however, when changed to a material with a flipbook and setup as a fire, there is no collision.
Was wondering if anyone here has got some experience creating collision for fire simulation?