Embergen 6 point light

There is such a topic on the official site of Unity. It describes the method of 6-point lighting. I downloaded ready-made maps and can set it all up in Unity, now my task is to independently make a blast in Embergen and bake 2 flipbook textures. In the topic from the Unity site there is a picture showing the render node and 6-point lighting in it. How is this implemented? Maybe someone has encountered this, set up export and cameras?

I was working with 6 point lights in the past and I took some notes. If this help you to export them and configure them a bit inside of material. Sorry the screenshot quality btw.
Cheers!


1 - thank you! I also made the same scheme today, but for some reason it doesn’t save alpha and the background is white, but I’ll figure it out.

2 - you write that you used 6-point light before. Why did you stop?

3 - I don’t understand what is shown in the second screenshot) I personally implement it through the vfx graph